31 cards found.

Beacon Hawk

Creature Bird   1 / 1   {1}{W} (2)

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.



Color Identity: W,White
Printings:
Dissension ()

Foreign Names:

Formats:

Beacon Hawk

Creature Bird   1 / 1   {1}{W} (2)

Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.



Color Identity: W,White
Printings:
Dissension ()

Foreign Names:

Formats:

Bound in Silence

Tribal Enchantment Rebel Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.



Color Identity: W,White
Printings:
Future Sight ()

Foreign Names:

Formats:

Bound in Silence

Tribal Enchantment Rebel Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.



Color Identity: W,White
Printings:
Modern Masters ()

Foreign Names:

Formats:

Bound in Silence

Tribal Enchantment Rebel Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block.



Color Identity: W,White
Printings:
Modern Masters ()

Foreign Names:

Formats:

Bound in Silence

Tribal Enchantment Rebel Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block.



Color Identity: W,White
Printings:
Future Sight ()

Foreign Names:

Formats:

Caregiver

Creature Human Cleric   1 / 1   {W} (1)

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."



Color Identity: W,White
Printings:
Ravnica: City of Guilds ()

Foreign Names:

Formats:

Caregiver

Creature Human Cleric   1 / 1   {W} (1)

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.



Color Identity: W,White
Printings:
Ravnica: City of Guilds ()

Foreign Names:

Formats:

Fire Dragon

Creature Dragon   6 / 6   {6}{R}{R}{R} (9)

Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.



Color Identity: R,Red
Printings:
Masters Edition II ()

Foreign Names:

Formats:

Fire Dragon

Creature Dragon   6 / 6   {6}{R}{R}{R} (9)

Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.



Color Identity: R,Red
Printings:
Portal ()

Foreign Names:

Formats:

Fire Dragon

Creature Dragon   6 / 6   {6}{R}{R}{R} (9)

Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.



Color Identity: R,Red
Printings:
Portal ()

Foreign Names:

Formats:

Fire Dragon

Creature Dragon   6 / 6   {6}{R}{R}{R} (9)

Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.



Color Identity: R,Red
Printings:
Masters Edition II ()

Foreign Names:

Formats:

Paladin of Prahv

Creature Human Knight   3 / 4   {4}{W}{W} (6)

Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White
Printings:
Duel Decks: Knights vs. Dragons ()

Foreign Names:

Formats:

Paladin of Prahv

Creature Human Knight   3 / 4   {4}{W}{W} (6)

Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White
Printings:
Dissension ()

Foreign Names:

Formats:

Paladin of Prahv

Creature Human Knight   3 / 4   {4}{W}{W} (6)

Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White
Printings:
Duel Decks: Knights vs. Dragons ()

Foreign Names:

Formats:

Paladin of Prahv

Creature Human Knight   3 / 4   {4}{W}{W} (6)

Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White
Printings:
Dissension ()

Foreign Names:

Formats:

Palliation Accord

Enchantment {3}{W}{U} (5)

Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.



Color Identity: U,W,White,Blue
Printings:
Dissension ()

Foreign Names:

Formats:

Palliation Accord

Enchantment {3}{W}{U} (5)

Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.



Color Identity: U,W,White,Blue
Printings:
Dissension ()

Foreign Names:

Formats:

Proclamation of Rebirth

Sorcery {2}{W} (3)

Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White

Proclamation of Rebirth

Sorcery {2}{W} (3)

Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White

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Bummer

31 cards found.